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Wow, thanks for the insight! I've really only ever used Godot to play around with so I haven't hit any performance issues. Would your XNA based engine work wit
by martijn_himself 7y ago
Wow, thanks for the insight! I've really only ever used Godot to play around with so I haven't hit any performance issues.
Would your XNA based engine work with MonoGame and/or FNA?
- novaleaf 7y agoyes, it's a C# system, though it's written for the .net framework 2.1, and assumes a desktop so care isn't taken to reduce GC pressure very much. The unity job system is based on structs and unmanaged memory to avoid GC pressure, which in hindsight is a good idea for targeting broader platforms (phones, embedded)