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I'm with you, 20+ years of staring at an editor is hard to overcome :) I could see how a scene editor would be useful for a game like super mario bros, but how
by mysterydip 7y ago
I'm with you, 20+ years of staring at an editor is hard to overcome :)
I could see how a scene editor would be useful for a game like super mario bros, but how do I use it when my levels are procedurally generated?
- matsemann 7y agoExactly, it's those kind of questions nagging at me :)
- MH15 7y agoUnity lets you execute scripts in the editor, so I usually execute level generation scripts on the editor and player/effects scripts when the game is playing.
- fenwick67 7y agoScenes aren't just levels. Let's say you're making a bomb item for your game, in Godot you would probably make a bomb scene with a particle emitter and a model and a collider. You could then use the scene editor to configure these components instead of having then all in code. Tweaking certain parameters is much faster with the UI than using code and a debugger. Imagine trying to line up a sphere collider with a model using code and a debugger, vs just dragging the handles around. The scene editor also works as an inspector, so you can fly around your scene and inspect properties and the scene graph while the game is running.