2 ms·
https://docs.godotengine.org/en/3.1/classes/class_object.html#method-descriptions https://docs.godotengine.org/en/3.1/classes/class_object.htm... Each Node has
by BlargMcLarg 7y ago
https://docs.godotengine.org/en/3.1/classes/class_object.html#method-descriptions https://docs.godotengine.org/en/3.1/classes/class_object.htm...
Each Node has access to add_user_signal() for creating signals in code, connect() and disconnect() for subscribing to the signals, and emit() to emit a signal outside of Godot's predefined framework (along with other methods).
Generally, anything you can do in Godot's editor can be done in code.