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I have been looking at clean architecture and trying to apply it to a Unity game. My impression is that industry wisdom favours a lot less OOP and a lot less ab
by gentleman11 7y ago
I have been looking at clean architecture and trying to apply it to a Unity game. My impression is that industry wisdom favours a lot less OOP and a lot less abstraction in their architectures (eg, Jonathan blows talks, hundreds of posts on Reddit), mostly for performance and velocity reasons.
Do these techniques apply to games, or are they the wrong tool for the jobs?
- rochak 7y agoHave you checked [0]? [0] https://gameprogrammingpatterns.com/ https://gameprogrammingpatterns.com/