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> it doesn't capture ANGLE GL function usage It's opensource with MIT license. I wouldn't expect too many issues supporting such use case, given RD's support f
by Const-me 7y ago
> it doesn't capture ANGLE GL function usage
It's opensource with MIT license. I wouldn't expect too many issues supporting such use case, given RD's support for normal OS-supplied GLES. I would only expect complications if you'll try capturing both layers at the same time, GLES between your app and angle, and D3D between angle and d3d11.dll.
- jonahrd 7y agoRenderDoc does have some issues tracking calls from ANGLE's backend, but workarounds are documented here for some platforms: https://chromium.googlesource.com/angle/angle/+/master/doc/DebuggingTips.md#running-angle-under-renderdoc https://chromium.googlesource.com/angle/angle/+/master/doc/D...