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Vast majority of them aren't for Windows. The majority of their Windows bugs aren't GPU driver bugs, they are bugs of compatibility layers like Angle and SPIRV
by Const-me 7y ago
Vast majority of them aren't for Windows.
The majority of their Windows bugs aren't GPU driver bugs, they are bugs of compatibility layers like Angle and SPIRV-Cross.
IMO when using native stack i.e. D3D11 or 12 and HLSL, the quality of GPU drivers is usually OK on modern Windows.