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> The majority of times they were bugs in my code, not in GPU drivers the Servo/WebRender folks maintain such a list of driver bugs with workarounds, you may f
by leeoniya 7y ago
> The majority of times they were bugs in my code, not in GPU drivers
the Servo/WebRender folks maintain such a list of driver bugs with workarounds, you may find useful:
https://github.com/servo/webrender/wiki/Driver-issues https://github.com/servo/webrender/wiki/Driver-issues
- Const-me 7y agoVast majority of them aren't for Windows. The majority of their Windows bugs aren't GPU driver bugs, they are bugs of compatibility layers like Angle and SPIRV-Cross. IMO when using native stack i.e. D3D11 or 12 and HLSL, the quality of GPU drivers is usually OK on modern Windows.