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WebRender is actually using D3D through OpenGL on top of ANGLE
by muizelaar 7y ago
WebRender is actually using D3D through OpenGL on top of ANGLE
- leeoniya 7y agoi was also wondering about the gfx-rs port. i've been watching that repo for over a year, and it's quite impossible to tell how far along things actually are today.
- kvark 7y agoLatest efforts were focused on optimizations, and we there are still a few things ([1]) we want to try out. Current status can be found at [2]. - [1] https://github.com/szeged/webrender/issues/212 - [2] https://github.com/szeged/webrender/wiki/Optimization-Status
- floatingatoll 7y agoNote that use of code formatting disables these links on HN, as well as making copy paste of them difficult on mobile. Please avoid using code formatting (space-indented blocks) for non-code. [1] https://github.com/szeged/webrender/issues/212 https://github.com/szeged/webrender/issues/212 [2] https://github.com/szeged/webrender/wiki/Optimization-Status https://github.com/szeged/webrender/wiki/Optimization-Status
- est31 7y agoDidn't know that, thanks for the info!