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What are some pain points in your experience? You don't have to be super specific but I'm just curious what parts get in your way when you use it with standard
by predators372 7y ago
What are some pain points in your experience? You don't have to be super specific but I'm just curious what parts get in your way when you use it with standard config?
- codebeaker 7y agoI'd say that in our environment we introduced Rubocop into a 4 year old Ruby project that started on Ruby 1.9 and is now on 2.5, our code has a lot of warts. We run rubocop (including a handful of our own custom cops for enforcing US-english spelling, and some specific "remember to use a transaction here") only on changed files (using codeclimate) That means as we gradually touch more and more of our older code, we slowly enforce the styleguide. We don't run a lot of custom configs globally (none, I think) and disable selective overzealous cops on specific lines, or blocks. Some notable annoyances are `def Something()` which is named this way to model it after the coercions in Kernel, which rubocop complains about because of the pascal casing, and a couple of cases of too-long-lines in long, long, long doubles/mocks in rspec specs, which is a separate problem of its own.
- abaldwin7302 7y agoOne option that's worked well for us was using rubocop's `--auto-gen-config`. This creates a specific ignore/TODO list on a per file basis.
- wyuenho 7y agoI'm fairly new to Ruby after having many years of Python and JS experience. One of the most annoying things I find with Rubocop is it asks me to break every 5-10 lines or so into a separate method by default. I mean, Ruby is not a particularly verbose language, so I don't understand why a linter will encourage people to break non-reusable details that are only a couple of lines long into separate methods. I mean, if I have to jump around half a dozen different methods and classes every time I look at a method, does it really help comprehension at all? Do Rubyist really write code like this as a second nature?
- yebyen 7y agoI would ask if you're doing Ruby, or object oriented design? Because the first rule of SOLID is Single-Responsibility, and there is this great concept frequently repeated in the OO design circles of Ruby conference talks, "I just want to send a method to an object." I can't say for sure that your method longer than 5 lines is breaking this rule, but if I was a betting man, I'd bet it's breaking one of those rules. Check out sandi-meter, something much simpler than Rubocop, but also includes this rule about 5 lines method length limit. Maybe you know Sandi Metz, and if you do, maybe you haven't heard of the "Sandi Metz Rules" from POODR; rule number two is "more than 5 lines" – my favorite rule is "controllers with more than one instance variable." https://github.com/makaroni4/sandi_meter https://github.com/makaroni4/sandi_meter The great thing about this tool as opposed to RuboCop is that one thing should be really clear when you start using it on an existing code project... the way to interpret the big red spot on your chart is NOT that you should go out and change those things immediately to conform to the new rules. I understand why you want one instance variable per controller, as the job of a controller is really straightforward, if it only exposes a RESTful interface to a single class of objects, but the more specialized features and bolt-ons it accumulates, the less straightforward it will be to understand and refactor the controller code. But when you're taking an existing controller and adding a new feature to it, the right abstraction to use is probably not obvious until you've spent some time with the idea of the feature, maybe tried out a few different implementations. For a lot of this stuff, when it clicks, you get it, but before then it seems like these rules have no purpose and it doesn't benefit you to follow them blindly. It pays to know when a rule is important, and when you can safely ignore it. So, what I would say in response to your question is that simply breaking the method in two is not necessarily the refactor that is suggested by the rules of OO design. You should go back to the principles and try to figure out why that method is longer than 5 lines, and what else about the class has resulted in methods that are so long; is it related to having broken one of the more fundamental rules of design, and is it likely to present an obstacle to later change? (Or is this method never likely to change, and you should just ignore it because... it's fine! This is often the answer.) Maybe you wrote this method to honor some complicated scheme of ideas, that are really separate ideas, and maybe they should be extracted into separate classes so that it's easier to validate changes to the ideas when it's time to change those business rules. (Or, maybe none of that is true, and they should really be kept in one place because how else are you going to understand all the rules and interactions between them, than by having them together) – Chances are good, though, that the code has broken one of the more fundamental rules, like Open/Closed or Dependency Inversion, and that there is a way to make the method simpler without compromising readability. Maybe there are some heavy calculations that are done inside of the method, and it would be better for DRY to extract them into another method that has a descriptive name, and simply lives nearby. POODR is a great read I'm told; Refactoring is also an important reference work, and if it's too dry for direct consumption, there are great adaptations that will help get you up to speed on code smells and remediation strategies like https://refactoring.guru https://refactoring.guru