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> Even Microsoft switched from a tiling WM from Windows 2.0 on wards and has stuck to it (Source: https://en.wikipedia.org/wiki/Tiling_window_manager https://en
by nickjj 7y ago
> Even Microsoft switched from a tiling WM from Windows 2.0 on wards and has stuck to it (Source: https://en.wikipedia.org/wiki/Tiling_window_manager https://en.wikipedia.org/wiki/Tiling_window_manager ).
MS recently added snap abilities with Windows 10 that lets you split / orient 2 windows and control them with hotkeys. This isn't quite a tiled window manager but it is going out of their way to introduce a lighter form of dealing with a tiled interface.
They also released "FancyZones"[0], which is a window manager (although much different to how i3 works unfortunately). It's still in its infancy and likely has years to go before it can be compared to any popular Linux tiled window manager, but they are dedicating resources to the concept.
Until you've used a tiled window manager, it's hard to see the benefits.
[0]: https://github.com/microsoft/PowerToys/blob/master/src/modules/fancyzones/README.md https://github.com/microsoft/PowerToys/blob/master/src/modul...
- webmobdev 7y agoTrue. The original point still stands though - both Apple and Microsoft have found that the majority prefer stacking windows as it is easier to learn and use.
- nickjj 7y ago> both Apple and Microsoft have found that the majority prefer stacking windows as it is easier to learn and use. Yes but Microsoft also found that a majority of folks want a tabbed terminal interface and icon emojis before being able to select text with a mouse in a terminal. So I'm not sure how much credit you can give them for knowing what people really want in the end. Also, I've spent some amount of time teaching old people how to use computers (ie. teaching my dad how to use Windows better so he can day trade). One of the most confusing concepts to him is how windows can just disappear or "get lost". Stacked windows that can be behind other windows or get minimized by pressing the wrong icon by accident is a lot more confusing than having a 2D plane of existence where you can see everything at once because the only way you end up hiding them is by explicitly doing things to move them into different work spaces.