3 ms·
I wonder what a modern Spore would look like. Both the procedural aspects and the graphics could could be made much better with the processing power available t
by aylmao 7y ago
I wonder what a modern Spore would look like. Both the procedural aspects and the graphics could could be made much better with the processing power available today.
The world of Spore after the water stage felt a little empty, I'm sure modern computers could generate more variety of plants and animals. Moreover, it always felt a little claustrophobic with the limited rendering distance. Spore should've been all about the beauty of ecosystems/worlds— I'm imagining Minecraft-like random weather events and biomes, caves and mountains into the distance. At the planet-level, I'm imagining something that feels more like a planet vast and diverse in weathers, features, etc. with a lot of detail if you zoom in.
Video-game aesthetics and video cards have also progressed a lot since Spore's original release. It could also take on a different style, less cartoonish and maybe more realistic, or more artistic, or both.
Again, I'm thinking of Minecraft, with sunsets, a vast sky, inspiring piano music playing in the background, etc. Maybe something in the style of Journey, with a well-thought out color palette, or like Breath of the Wild, with a unique art style and shading.
- StevenWaterman 7y agoIt sounds like that would have a lot of the same issues that No Man's Sky did. It's hard to make a procedurally generated world be meaningful. I don't think that problem will be solved by adding more processing power - we need a breakthrough in game design or theory
- Asooka 7y agoNMS had problems of a completely different character at launch. Once they fixed the bugs, added the features that were missing and did a lot of polish, people really like the game. It's very well-received now. Here's a short story of how and why it had a bad launch https://www.youtube.com/watch?v=O5BJVO3PDeQ https://www.youtube.com/watch?v=O5BJVO3PDeQ .
- z3t4 7y agoGameplay is often hard, they played it safe by using well tested concepts. There is however a "hack" you can do if you you have a cool engine but lack gameplay - just make it a multiplayer sandbox experience, and the "gameplay" will be invented by the players and community.