5 ms·
The only part that I thought was any fun was the initial ocean stage, swimming around collecting food and upgrading your animal. Reminded me a lot of some of t
by thrower123 7y ago
The only part that I thought was any fun was the initial ocean stage, swimming around collecting food and upgrading your animal. Reminded me a lot of some of the old 2D space shooters I played as a kid. It would have made a really nice browser game.
- srgpqt 7y agoYou probably know but, there is a simplified version of this: https://agar.io/ https://agar.io/
- greysphere 7y ago:) Thanks! I made that!
- limomium 7y agoI've long wanted a whole game around that. Proper procedural stuff floating around.
- tauchunfall 7y ago> It would have made a really nice browser game. flOw is a free Flash game released in April 2006. Where "the player navigates a series of two-dimensional (2D) planes with an aquatic microorganism that evolves by consuming other microorganisms". The author/developer of the game was also involved in the development of Spore [1]. There are videos on YouTube showing the gameplay (which is circa an hour) of the PlayStation 3 version (released 2007) and PlayStation 4 version (released 2013). Thesis about Flow in Games: http://jenovachen.com/flowingames/thesis.htm http://jenovachen.com/flowingames/thesis.htm If you read the Wikipedia article about the Flow video game you can also find a link the the archived version of the games' source code. [1] "I wasn't hired for Spore just because of Flow. There's a lot of other game design philosophy involved in Spore, and they liked my philosophy, so I was hired to help with design.", https://v1.escapistmagazine.com/news/view/64984-Flow-Graduates-to-PlayStation-3 https://v1.escapistmagazine.com/news/view/64984-Flow-Graduat...
- shostack 7y agoCheck out Thrive. Has its own subreddit. Takes the ocean stage much further.