4 ms·
This isn't true at all. There are (undocumented) artificial costs to all instructions, making something like writing a performant software 3D engine non-trivial
by Impossible 7y ago
This isn't true at all. There are (undocumented) artificial costs to all instructions, making something like writing a performant software 3D engine non-trivial. For example there is a benchmark cart that compares runtime performance of multiple triangle rasterizers (https://www.lexaloffle.com/bbs/?tid=31478 https://www.lexaloffle.com/bbs/?tid=31478). If the limit was the host computers ability to execute Lua you'd be able to trivially draw 10s of thousands of triangles in software without issue.
- loup-vaillant 7y agoAh, that would explain why I haven't seen it. Good, then.