3 ms·
At palm, I didn't work on the 3d acceleration bits, but I worked with those that did. This explanation is pretty much spot on. In an environment where you don't
by jmtulloss 16y ago
At palm, I didn't work on the 3d acceleration bits, but I worked with those that did. This explanation is pretty much spot on. In an environment where you don't already know your textures, 3d acceleration is a very difficult task. That's why only a select number of CSS transforms have been hardware accelerated to date.