3 ms·
If I recall correctly, the PS2 didn't follow IEEE-747 for floating point, which makes things much less efficient to emulate.
by favorited 7y ago
If I recall correctly, the PS2 didn't follow IEEE-747 for floating point, which makes things much less efficient to emulate.
- monocasa 7y agoYeah, I forgot about that; they aren't 754. I'd be curious to see what a modern JIT taking some cues from dynamic language VMs that have multiple internal primitive formats hidden from the guest code like V8 could do with that. It'll never be 1 to 1, but I could see it getting pretty damn close.