3 ms·
Another game developer here, in the same situation. I also did not Kickstarter or patreon anything as I develop my game, but when it's finished their are dozens
by ngold 7y ago
Another game developer here, in the same situation. I also did not Kickstarter or patreon anything as I develop my game, but when it's finished their are dozens of outlets to sell the finished version on. From the play store to steam and everything in between.
Copyright should be looked at as a taxpayer funded limited time monopoly. Unfortunately that monopoly time limit has gone way past the 14 years originally intended. You could double that to 28 years with an extension. But now it's ridiculously long. Meaning the taxpayer never see a return on their monopoly investment in the form of public domain.
>The Congress first exercised its copyright powers with the Copyright Act of 1790. This act granted authors the exclusive right to publish and vend "maps, charts and books" for a term of 14 years. This 14-year term was renewable for one additional 14-year term, if the author was alive at the end of the first time. With exception of the provision on maps and charts the Copyright Act of 1790 is copied almost verbatim from the Statute of Anne.[3]
https://en.m.wikipedia.org/wiki/History_of_copyright_law_of_the_United_States https://en.m.wikipedia.org/wiki/History_of_copyright_law_of_...