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Oh, you liked Factorio? Let me tell you about this game called Oxygen Not Included, it's similar, but with more thermodynamics, and cute little dupes running ar
by henrikschroder 7y ago
Oh, you liked Factorio? Let me tell you about this game called Oxygen Not Included, it's similar, but with more thermodynamics, and cute little dupes running around...
I only have 560 hours played so far.
- gridspy 7y agoYou, my friend, are true evil. Also, I have a lava powerstation.
- henrikschroder 7y agoI like my magma-powered petroleum boiler. Still haven't built a sour gas boiler, but one of these days I'll get there!
- 6gvONxR4sf7o 7y agoONI's bugs killed me. You spend a zillion hours building up a colony, then another few hours routing up some wires to get a closed feedback system, and then the system glitches and cant resolve the wire routing or the pipe routing or something and it all breaks down. Frustrating like a programming language with no error messages and a buggy compiler.
- glenneroo 7y agoWhen did you last play? They frequently release updates/bugfixes so you might want to pop in again to see if things haven't improved. Also that's where creative mode really shines - to test out ideas because getting the proper ratios plus fighting bugs can take a lot of trial and error i.e. "debugging".
- DonHopkins 7y agoDo you mean fighting bugs in the code, or literally fighting those weird bugs that fly around the caverns? Do they get aggressive, like the biters in Factorio?
- glenneroo 7y agoYou don't have to fight any critters in ONI, at least not that I'm aware of. You can kill, cook, wrangle, breed and farm them for resources, as many of them provide useful input/outputs, such as feeding Hatches your "trash" in order to produce coal. I often to refer to this list for help with which ones are useful: https://oxygennotincluded.gamepedia.com/Critter https://oxygennotincluded.gamepedia.com/Critter
- henrikschroder 7y agoPokeshells get angry if there are poke eggs near them and will attack your dupes. Other than that, all critters are peaceful.
- 6gvONxR4sf7o 7y agoThis was maybe six months ago. Maybe a little less?
- pmoriarty 7y agoI absolutely love Factorio (it's one of my all-time favorite games), and heard a lot of good things about Oxygen Not Included, and the let's plays I saw of it looked great. But I found it really boring when I actually tried it. YMMV
- DonHopkins 7y agoI'm also extremely addicted to Factorio, and terribly afraid of getting hooked on Defacto. And not only because it uses a similar 3x5 font as Mike Koss's "The Terminal" terminal emulator for the Apple ][: https://web.archive.org/web/20051217102712/http://mckoss.com/jscript/tinyalice.htm https://web.archive.org/web/20051217102712/http://mckoss.com... When I got bored with Oxygen Not Included, I switched it into sandbox mode, and played around with the paint brush tools, creating and cooking and freezing different materials, like a KidPix-like radioactive chemistry set, mixing together and juxtapositioning and melting and freezing all the different kinds of solids, liquids, gasses, lava, oil, water, ice, the hard vacuum of space, etc, to see how they all react with each other. Here's a video Pawsome Gaming made of Sandbox mode, but I went a bit crazier with dangerous combinations of water and lava and other weird materials: https://www.youtube.com/watch?v=NniVJd89Gqk https://www.youtube.com/watch?v=NniVJd89Gqk After a while, that got boring too, but don't miss out on that part of the experience! Also: I'm only going to say this once, because even saying it once might ruin somebody else's life like it's ruined mine, but: RimWorld!
- fendy3002 7y agoWhat I love in Factorio and dislike in ONI is how hard it is to build closed system that can last for hours in ONI. And it's hard to deconstruct in ONI (esp. when heat and liquid is involves).
- MivLives 7y agoFactorio I found you could make some pretty stupid setups work with enough determination. My first rocket launch after a 30 hour file with one row of conveyers per resource is proof of that. ONI I found has a wall, somewhere in what I think is referred to as the early midgame where if you messed up your initial base design you've lost. I've never managed to make it over this wall. Generally the reason I lose is some combo of bad gas/bad power management.