2 ms·
Did you have problems with SketchUp generating messy topology? That's been the typical argument I've heard from artists against using it in production. When I
by JabavuAdams 16y ago
Did you have problems with SketchUp generating messy topology?
That's been the typical argument I've heard from artists against using it in production.
When I say "in production", I mean to generate data that is read into a game engine (and thus needs to meet stringent constraints), as opposed to data that is used to generate non-simulation images (e.g. concept art).
- swaits 16y agoAs a game developer, I'd expect the SU stuff to require considerable cleanup in Maya or Max. That said, I can see its use in concept and design.