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In a previous lifetime, I worked on SOCOM U.S. Navy SEALs for the PSP and PS3. Designers created levels in Sketchup before the artists prettied them up in Maya
by pkaler 16y ago
In a previous lifetime, I worked on SOCOM U.S. Navy SEALs for the PSP and PS3. Designers created levels in Sketchup before the artists prettied them up in Maya and Photoshop.
Looks like Naughty Dog uses a similar workflow and asset pipeline.
- mkramlich 16y agogreat game, btw! hats off to you sir for your contributions to it.
- JabavuAdams 16y agoDid you have problems with SketchUp generating messy topology? That's been the typical argument I've heard from artists against using it in production. When I say "in production", I mean to generate data that is read into a game engine (and thus needs to meet stringent constraints), as opposed to data that is used to generate non-simulation images (e.g. concept art).
- swaits 16y agoAs a game developer, I'd expect the SU stuff to require considerable cleanup in Maya or Max. That said, I can see its use in concept and design.