3 ms·
Which works fine for a renderer where you're typically serializing the scene and transferring it over anyway. It's not as tenable for things like deformers etc
by dagmx 7y ago
Which works fine for a renderer where you're typically serializing the scene and transferring it over anyway.
It's not as tenable for things like deformers etc that need to feed data back in to the scene every frame. Well.. at least not without severe performance repercussions.
- nitrogen 7y agoHow does jackd manage multi-process realtime audio (or e.g. ReWire on Windows)? Maybe there's a way for Blender to do the same thing, at least on UNIXy platforms.
- the8472 7y agoAs long as it can be streamed or batched you can get pretty much the same throughput with IPC. Only latency suffers slightly (microseconds, still within a frame budget even for realtime use), but you only pay that latency overhead once per batched action.