4 ms·
Zbrush is it’s own thing. Nearly all 3D package can (and have) produced the equivalent. What you have with Zbrush is another way of looking at how to do 3D ill
by Arcanum-XIII 7y ago
Zbrush is it’s own thing. Nearly all 3D package can (and have) produced the equivalent. What you have with Zbrush is another way of looking at how to do 3D illustration and as a side effect 3D sculpting.
So, blender was on par already for quite a while. And since the version 2.8, it seems that they’re more than on par with the rest of the industry.
- cma 7y ago2.81 is what brought it near zbrush, not 2.80: https://www.blender.org/download/releases/2-81/ https://www.blender.org/download/releases/2-81/ https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Sculpt https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/S... It was almost all focused on sculpting improvements, adding a voxel remesh workflow.
- Arcanum-XIII 7y agoHonnestly, it's mostly the UI revamp that put Blender up to big gun: a familiar interface mean that every artist trained on other software can "easily" transfer. Sculpting improvement, are, well, an open discussion. Poly modelling with subdiv is still better in Mirai, a software dead for nearly 20 year now for example, and lot of artist using nurbs still miss Softimage 3D 4.
- nineteen999 7y agoThanks for pointing these out; I've avoided using Blender for sculpting for a long time since the performance wasn't even close to ZBrush and it didn't have equivalents for Dynamesh/ZRemesher. Maybe it's time for another look.