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How is it compared to ZBrush? I’ve seen a lot of the sculpting tools they’re showing and I’m wondering if they’re up to par yet?
by vadansky 7y ago
How is it compared to ZBrush? I’ve seen a lot of the sculpting tools they’re showing and I’m wondering if they’re up to par yet?
- dagmx 7y agoI don't sculpt much anymore but from talking to people who do it seems like zbrush is still more performant with better tools for sketching out ideas as well but with blender you get the convenience of not having to jump between applications.
- wlesieutre 7y agoThough for really sketching , blender’s 3D grease pencil tool is pretty cool. That was in 2.8 I think.
- snuxoll 7y agoThe grease pencil has been around for longer than 2.8, but it got some serious love recently. The Blender Institute even made a 2D movie with it (Hero) as a showcase for the improvements.
- Arcanum-XIII 7y agoZbrush is it’s own thing. Nearly all 3D package can (and have) produced the equivalent. What you have with Zbrush is another way of looking at how to do 3D illustration and as a side effect 3D sculpting. So, blender was on par already for quite a while. And since the version 2.8, it seems that they’re more than on par with the rest of the industry.
- cma 7y ago2.81 is what brought it near zbrush, not 2.80: https://www.blender.org/download/releases/2-81/ https://www.blender.org/download/releases/2-81/ https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/Sculpt https://wiki.blender.org/wiki/Reference/Release_Notes/2.81/S... It was almost all focused on sculpting improvements, adding a voxel remesh workflow.
- Arcanum-XIII 7y agoHonnestly, it's mostly the UI revamp that put Blender up to big gun: a familiar interface mean that every artist trained on other software can "easily" transfer. Sculpting improvement, are, well, an open discussion. Poly modelling with subdiv is still better in Mirai, a software dead for nearly 20 year now for example, and lot of artist using nurbs still miss Softimage 3D 4.
- nineteen999 7y agoThanks for pointing these out; I've avoided using Blender for sculpting for a long time since the performance wasn't even close to ZBrush and it didn't have equivalents for Dynamesh/ZRemesher. Maybe it's time for another look.
- Daub 7y agoI have used it for minor sculpting jobs, and found it very agreeable. A bit buggy in the version I was using (problems with updating previews) but will definitely use again. Adaptive subdiv worked as advertised.
- deleted 7y ago[deleted]