3 ms·
I find this answer unsatisfying. Watch this demo, for example. It runs on high-end modern gaming PCs over 60 FPS. http://www.google.com/url?sa=t&source=web&cd=
by jquery 16y ago
I find this answer unsatisfying. Watch this demo, for example. It runs on high-end modern gaming PCs over 60 FPS.
http://www.google.com/url?sa=t&source=web&cd=4&ved=0CDQQtwIwAw&url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D9F6zSgtRnkE&ei=mZtdTaeUIIvSsAPP04i7CA&usg=AFQjCNHm5fh2KwOmz3uupug4ugyvPizHoQ http://www.google.com/url?sa=t&source=web&cd=4&v...
Tesselation, volumetric shadows, depth of field, etc. Can you really say with a straight face that it's not doing anything complicated? And here we are struggling with drop-shadows. I know the problem domains are different, but I can't help but feel completely underwhelmed at the current state of the web when it comes to graphics. Somehow I think there's more to it than "fonts are hard."
- bzbarsky 16y agoIt's not only that "fonts are hard" but that "the transformations people do to web pages are very different from the ones the GPU is good at", as I understand. At which point we've reached the end of my second-hand graphics knowledge, unfortunately. I wish I could give you a better technical explanation here...