8 ms·
Neat! But I'm not sure what problem it solves, even that it's an artistic tool. This effect is pretty easy to accomplish in already available free software. I
by kleer001 7y ago
Neat! But I'm not sure what problem it solves, even that it's an artistic tool. This effect is pretty easy to accomplish in already available free software.
I might be biased, having used 3D animation software for over 20 years, but your GUI is awful. Please take a look at software like Maya, Blender, or Houdini for how to treat interacting with 3D. Consider dropping all the explicit buttons and parameters, adding snapping to whole/15 degrees and to grids.
https://n-e-r-v-o-u-s.com/projects/software/ https://n-e-r-v-o-u-s.com/projects/software/
They also do pretty good interfaces.
In addition you've got waaay too much text. Boil that stuff waaay down. Assume your user is smart and can figure stuff out themselves, but also needs it simple because they're very busy.
- GistNoesis 7y agoThanks for the feedback. It is a tool intended to help create bas-relief even by novice users (wood workers and 3d-printing artists) even on mobile devices. It outputs something that can be 3d printed or milled. Directly at the right dimensions. In browser without installation. Bas-relief is a specific artistic technique which is fundamentally 2D, that's why I am hopeful that it should be possible to avoid learning complex 3d tools. I reckon that my soft feels encumbered. Most of the time you just need to use one button "Make Relief". Snapping and increment are a good idea, thanks. It can take some malformed objects typically used by animators and make it into some solid volume. I am not aware of where this functionality is provided. I have found something quite similar in a 2013 blender plug-in "bas-relief add-on". Do you have some explicit link ?