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I remember evaluating it around 2011 when they were first picking up speed. What put us off was that, although the simulator worked offline (and writing Lua for
by tga 7y ago
I remember evaluating it around 2011 when they were first picking up speed. What put us off was that, although the simulator worked offline (and writing Lua for it was a lot of fun and 10x easier than getting into native development), the app build process happened on their servers — so it was essentially a service, not a tool. All code would have instantly become useless if they would have just pulled the plug one day.
Not sure what happened afterwards, but it’s nice to see they were able to open source what they had, and to keep it possible to build old projects locally.
*edit: removed uncertainty about building old projects locally
- johnhattan 7y agoAccording to the blog post, one of their tasks is to release a version of the build tool that will work locally.
- cr0sh 7y agoI used Corona around that time - and from what I recall, projects did build locally; the only exception being that if you wanted to build an iOS version, you had to do so on a Mac with XCode installed. I also recall having to set up the Android dev environment in order to build for Android. I know that later they had where you could build on their servers, but what I recall (and I admit, it's been a while), local building was there back then.