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“Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a
by inopinatus 7y ago
“Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a conventional opening, the equivalent of straying off the path in the wild woods in one age, or a car breaking down at night on a lonely road in another.”
—— Iain M. Banks, The Player of Games.
- karatestomp 7y agoReminds me of how modern horror movies mostly have to one of 1) be set before cell phones, 2) dispose of cell phones somehow, or 3) be in some way about cell phones.
- glenneroo 7y agoTangentially related, reminds me of how most scifi books and movies add all sorts of insane tech, yet leave out competent AI (in e.g. battle scenes, piloting vehicles, etc.) which would utterly obliterate anything human controlled.
- emberfiend 7y agoIn case you haven't, please read some Culture (referenced above)! It features an extremely plausible integration of very strong AI in the lives of mortals, and handwaves minimally.