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I understand how that works. My point was just that it's not always about binning, sometimes it's all market segmentation. Drawing both sides of a polygon in a
by smolder 7y ago
I understand how that works. My point was just that it's not always about binning, sometimes it's all market segmentation. Drawing both sides of a polygon in a single pass is a pro GPU driver feature that has nothing to do with defects or binning. I think if Intel has unexpectedly good yield with low defects, they may end up using silicon good enough to support hyperthreading in a CPU that lacks the feature. They disable silicon-viable features for consumer chips on the regular --it's just to guarantee users of those features pay for Xeons.