3 ms·
Both OpenGL shader code and on-device ML can be done in React Native. However, you likely won't reach full native performance today. https://www.youtube.com/wa
by andrewrothman 7y ago
Both OpenGL shader code and on-device ML can be done in React Native. However, you likely won't reach full native performance today.
https://www.youtube.com/watch?v=1HYnrdKEVMU https://www.youtube.com/watch?v=1HYnrdKEVMU
https://www.youtube.com/watch?v=LbcuLfrt8XA https://www.youtube.com/watch?v=LbcuLfrt8XA
https://heartbeat.fritz.ai/image-classification-on-react-native-with-tensorflow-js-and-mobilenet-48a39185717c https://heartbeat.fritz.ai/image-classification-on-react-nat...
You're right there will always be a very high demand for native engineers to build the underlying bridge code to back these capabilities. As cross-platform tools gain new bridged capabilities and become faster (https://engineering.fb.com/android/hermes/ https://engineering.fb.com/android/hermes/), as they have been slowly, I think the use-cases where using something like React Native or Flutter is possible and makes sense will grow.