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> This process reminds me of web design in the 2000s when Photoshop was king. ~~Cries in Adobe Fireworks~~ I always wondered why Adobe Fireworks, which was a
by markdown 7y ago
> This process reminds me of web design in the 2000s when Photoshop was king.
~~Cries in Adobe Fireworks~~
I always wondered why Adobe Fireworks, which was a hundred times better than PS for web design, never got traction. I mean this was the time of web 2.0 gradients and rounded corner gel buttons and people were making this stuff with freaking PS. Why? Adobe Fireworks could do vector graphics wonderfully.
- gugagore 7y agoWhat did the workflow of using photoshop even look like? I might be misinterpreting "web design". It means developing a design to be consumed by a computer, and also developing a design to be consumed by a web developer (like a mock-up design).
- markdown 7y agoI have no idea how they did it. In Fireworks you could just slice up your design and export all the assets in one go, all at the desired quality settings. It even supported 32bit png files with alpha transparency. You could have multiple pages and each of those pages could have different states. You could have buttons all over your website that would change everywhere if you edited them in one place (symbols). It was just perfect for web dev.
- deleted 7y ago[deleted]
- lukebitts 7y agoI miss Fireworks so much, I even tried to run the latest version under wine but never managed to get it to run correctly. Does anyone know of a good alternative that runs on Linux? I've been using Gravit Designer but it's kinda slow.
- markdown 7y agoFireworks is the only reason I haven't updated macOS past Mojave. It won't run on Catalina.
- shedside 7y agoWhat kills me is that literally nothing (inc Photoshop) will import a .fw.png file and keep it editable. I know it's using some kind of proprietary extension to the PNG format, and that some gradients and textures would inevitably be Fireworks specific, but it'd still be useful to be able to open an old mockup and tinker with it.
- jimsmart 7y agoShort answer: Adobe (and their Photoshop) is pretty much the reason Fireworks never got better traction. Longer answer: Fireworks was originally a Macromedia product. Back when it was released, from what I recall, it was in fact getting some pretty reasonable traction: in many folks eyes, it was a good upcoming web graphics tool, by the folk who made Flash (which actually had many fans back then). It was cheaper than Adobe's Photoshop, and addressed a different use case, and in those cases it certainly had better workflow. Then Adobe acquired Macromedia. Fireworks pretty much got back-seated, most probably because Adobe already had a flagship 2d/photo graphics editor. A tiny handful of Fireworks' features made it into Photoshop. And Fireworks got a small amount of integration with the rest of the Adobe suite. But Adobe never really promoted Fireworks. And AFAIK they simply never put any resources (developers) into Fireworks.