2 ms·
1. The results do not depend on speed in principle. The difference between 60FPS and “max” can be several orders of magnitude depending on your hardware, so it’
by eyvindn 7y ago
1. The results do not depend on speed in principle. The difference between 60FPS and “max” can be several orders of magnitude depending on your hardware, so it’s likely you may see instabilities that exist on much longer horizons at higher speeds.
Interactions will play out very differently at different speeds because you are interacting with a sped-up/slowed down version of the CA.
2. We haven’t done any rigorous studies of regenerative capability, although this is certainly on our to-do list. From empirically playing with them, models seem to be more susceptible to damage to the centre of their bodies than to limbs, likely as a result of “growing” outwards.
- caetris1 7y agoThis is because the center point of your models do not expect a foreground/background boundary. By putting a hole at the center, the boundaries seek to stabilize the system by bubbling outward. The best way to put it is that there is no stable state where a doughnut hole exists at the center. An interference pattern ripples outward and destroys the system.