4 ms·
I'm wondering these things too. You say in the paper that your net is quite small - I wonder if you could first extend it to regenerative sprite animations for
by heyitsguay 7y ago
I'm wondering these things too. You say in the paper that your net is quite small - I wonder if you could first extend it to regenerative sprite animations for some fun procedural NPCs in a roguelike? If you can efficiently add or change a pixel or two per frame in a sprite+collision mask, imagine battle sequences where things get hacked off, maybe regrow if you wait too long, etc.