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The point of doing an operating system UI in a game engine is so that you can use that operating system UI within games written in that engine! There's several
by MrEldritch 7y ago
The point of doing an operating system UI in a game engine is so that you can use that operating system UI within games written in that engine!
There's several examples - Simulacra, Emily was Away, Hypnospace Outlaw - that use the interface of an (imaginary) computer as their primary framing device.
Or it could be useful in an immersive-sim type game where there happen to be computers you can interact with; you could immediately see the applications in some kind of hacking-themed game.
- mirimir 7y agoHuh. I never got into gaming. Except that my life has become more and more LARP. So yeah, I get it. Of course there'd be computers in games. But once you have an OS in a game, why not just run a VM? Or would that use too many resources?