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The Economics of Clean Code
- blowski 7y agoThere's a difference between a super-experienced, super-senior developer "keeping their code clean" and a junior one doing the same thing. Juniors just thrash around from one design pattern to the next, never really achieving anything other than learning what doesn't work. A much more experienced developer will have an understanding about what clean code looks and where it's necessary. They will recognise when there is a huge amount of uncertainty, for example, so spend less time writing loads of fantastic code before they've firmed up the requirements. So it really depends on the nature of the project and who you have on your team as to whether you need to worry about 'clean code'.
- gwbas1c 7y agoI've had a few arguments with junior developers about clean code. They want to hyper-abstract everything because that's what they learned in school. Then I point out that, if they just refactor to a single method that's 20 lines, they can read it from beginning to end and it makes sense.
- sunaurus 7y agoI assume what you're arguing against is using small functions with descriptive names as documentation. If that's the case, I think the term "hyper-abstract" is a massive overstatement. In any case, I think the core issue is really how much faith you have in the proficiency of your teammates. If you can't trust the developers in your team to actually only write functions that do what they say in the name (without nasty side-effects), then I can see why not having all the logic in front of you in one giant function can be annoying - you have to jump into all the definitions and manually double check to be sure what's happening.
- neutronicus 7y agoThis sounds more like polymorphism vs switch statement
- Fr0styMatt88 7y agoWhen I read it, what I thought of as 'hyper-abstracted' is more the mistake of building a set of generic objects to then compose your functionality out of, rather than just composing your functionality out of direct function and method calls. I've been thinking about this a lot lately actually. At some level, when you create a hierarchy of classes and/or a collection of objects, you're deciding that some logic is best implemented with that set of objects and the way they talk to each other as the fundamental building block. It's very much like designing a language; you're designing the lego bricks and then putting them together to make something. The hope is of course that you're going to be able to use those lego bricks in other situations by composing them in different ways. Where I think we can go wrong is in getting stuck on the one abstraction type; particularly in this case it's falling into a mindset where the only way to compose software is by comnposing objects. Yet at some level, you're going to be composing your logic out of function calls (or what essentially look like them). You need to know at what level you're building and viewing the system. Sure, you can build a set of objects that you can then use to build some other logic that's implemented by their composition and collaboration, but sometimes maybe all you need is a method that implements this logic more directly, using function calls and their results. From far away, it's OOP with objects collaborating via messages; from up close, it's just procedural (or even functional) code with restrictions on the state it has access to. This mistake I think is embodied in a sentiment I used to pick up on a lot at the tail end of my CS education (around the time Java was really starting to come into fashion). It was a sentiment I'd describe as something like "OOP has superceded procedural programming". To which I'd always want to ask the question "but what about inside your objects?"
- celticmusic 7y agoI think it's more about recognizing that structure is like cement in that once it's laid down, it holds things in place and can be a pain to pull up and change. For this reason, it's better to prefer as little structure as you can reasonabley get away with, not more. Now, this is a nuanced view, a senior person can absolutely insist on more structure up front and avoid issues, but they'll have a good reason for doing so that doesn't involve "it's clean code". But in general, you want as little structure as you can get away with. It's a lot easier to change something that hasn't been abstracted to death with guesses about what the future is going to hold. I think part of the issue is a perspective thing. If I spend a day throwing something together and it sits for 6 months, great. I got ROI from that code. If 6 months in new requirements come in and I decide I need to rewrite it, who cares. It worked day in and day out for 6 months off a days worth of effort. Too many people view code as needing to be long lived and unchanging.
- collyw 7y agoI also think that the whole code reuse thing is pushed too hard - leading to lot of over engineering as a result. I don't think code reuse is itself a bad thing, but it can easily be overused and cause far more confusion than benefits.
- tartoran 7y agoYes, I remember working on a product at a startup that had so much code reuse that simple flow become impossibly hard to understand, with dozens of conditions in each reusable block that you'd have a hard time making heads from tails. Code reuse can be abused badly.
- barrkel 7y agoInlined code also helps make performance howlers really obvious, e.g. repeated database fetches or code that touches more data than it needs to.
- CaptArmchair 7y agoHere's another tip for juniors: Avoid Golden Hammer syndrome. Developers do deep work with a framework which ties them to a specific language and the accompanying ecosystem. So, what you see is the "not invented here" syndrome, and how already solved problems are tackled again in that specific ecosystem. Many solstices ago, I was a PHP developer. If you'd ask me to split a 2.55 Gb CSV file in several CSV files as a one-off request, I would have fiddled with a PHP script, because that was my bread and butter. Probably would have taken something like https://csv.thephpleague.com/ https://csv.thephpleague.com/ off the shelf to get the job done. Well, no, you can do exactly that in a single line with tail, head, split and cat. Since I moved away from PHP, I have come to find a new, deep respect for the already existing general purpose commands which are part of the Unix spec. And reflecting on my earlier work, I realize that I could have solved some challenges a lot quicker. Now, this is not a stab at clean code or PHP. Both are valuable tools. Rather, a big lesson for young developers is that the cleanest code out there... is the code you didn't write at all, as you leverage what's already there.
- burntsushi 7y ago> Well, no, you can do exactly that in a single line with tail, head, split and cat. You can't, because csv records may span multiple lines. So dicing them with standard tools may subtly break them. Unless you know your particular CSV data only has single line records. (I take your broader point though. It's just that CSV is a bad example, because you usually wind up needing specialized tools to deal with them. It's likely that your PHP script would actually be more correct!)
- mynegation 7y agoThank you for xsv and other things, Andrew. To GP: also - CSV headers. Still possible in one line of shell, but it is starting to get unwieldy.
- CaptArmchair 7y agoThanks for clarifying that overlooked detail. I should have mentioned another lesson for junior developers: learn to understand the structure of your data and avoid making assumptions about formatting.
- dcolkitt 7y ago> they can read it from beginning to end and it makes sense. I disagree. First 20 lines in a single block means that any single line can have interact with any other. The 19th line's behavior can be subtly influenced by what's on the first line. That means it's not just an issue of reading line-by-line. You have to keep every line in the entire code block in working memory simultaneously. The limits of human working memory is about seven or eight chunks. When functions get longer than this, they take exponentially longer to understand. 100 lines of code broken up into 25 line functions can take ten times longer to understand than 1000 lines of code broken up into well-abstracted four line functions.
- opportune 7y agoYep, wasn’t until I started working in large codebases that I realized that inheritance/don’t repeat yourself/etc. could easily become antipatterns if used too much
- brlewis 7y agoPut another way, a more experienced developer will recognize which issues will actually make future changes slower, vs issues that are just engineering aesthetics. Ultimately the goal is to get to a great product quickly, and an experienced developer keeps sight of that.
- bilekas 7y ago> Juniors just thrash around from one design pattern to the next, never really achieving anything other than learning what doesn't work. I couldn't put this into the words as well as you did, I know myself one of the turning points of realising I had become a better developer was learning from those who taught me how to identify the design patterns and how to build up requirements. Clean code is usually less important than a good structure, if you have bad deverlopers or a lot of juniors, your processes should be in place to not allow them to go too far off course. This is what really improves the development time and the maintenance. The messy code is usually localised to a small area and if a refactor is required, its much smaller.
- mumblemumble 7y agoThe enlightenment moment is when you realize that messy code that models the business domain well is far, far easier to maintain than clean code that lives in its own clean code bubble. The former can be cleaned at any time. The latter will immediately revert to a state of pandemonium on the next requirements change. This isn't the main thrust of Sandi Metz's famous "All The Little Things" talk, but it's front-and-center in the approach she takes to cleaning up the code. Half the talk - basically all the parts where she keeps mentioning, "You'll notice our complexity metrics are still getting worse even though the code is getting better" - largely consists of getting the way the software models the business domain whipped into shape. Or, to go full analogy, no number of trips to The Container Store will leave your house feeling clean and organized if half your possessions are junk that you don't need and the furniture arrangement is awful.
- raiflip 7y agoI often wonder if I have a different definition of clean code than most people. To me clean code is code that's easy to change without breaking something, and that corresponds mostly to closely modeling the business domain. Of course other things matter as well but that's a whole book.
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- K0SM0S 7y agoThat's my view as well, but it's built 100% from the trenches of real-world problem solving (I self-studied all of it, no formal academia in computing beyond a few intro classes). I think it's consensual by now (at least 'round these parts) that we've gone too far with clean and patterns and being too clever for your own sake (or that of your company) and even agile (once management took the concept over and changed it to its very opposite, kinda like democracy nowadays versus the Ancient Athenian spirit if you think about it). It's all pop culture by now, see that Silicon Valley show. The most tragic, in a sense, is that the people who created those concepts, who formalized them (extreme programming, uncle Bob, etc) very clearly stated that these are not "hard rules" and cannot work as such, ever — like we say "it's a 6" or "it's a 2" by instinct, there's no science there, no genius, just practical methods. The minute it became some sort of KPI the whole essence turns sour, possibly detrimental to the mission. When you approach things this way, with this prior or meta-knowledge so to speak, you can very much apply "clean code" principles to an otherwise very domain-driven model and software architecture; in fact one could argue you're making a true mathematical model — which is really not about people and compile times but about exactitude, precision, an as-honest-as-can-be mapping of a real phenomenon. Had we built physics like we approach "great code" nowadays, we'd have much prettier formulas that approximate truth in abstraction but never quite reach it. A treat for theoreticians, a nightmare for people with real-world, industrial problems.
- mvc 7y ago> Juniors just thrash around from one design pattern to the next I contend that one of the ways a junior developer becomes a senior developer is learning about what works and what doesn't that comes from thrashing about in a codebase. They're being paid less than the senior folks so don't worry about them thrashing about (and pair with them using an open and inquisitive mindset to help them think through the consequences of their changes).
- epicgiga 7y agoThat's the problem -- the seniors should mentor them such that they don't have to thrash around. Unfortunately that type of skill is on the opposite end of the spectrum as wrangling computers.
- blowski 7y agoYou're right, and my comment probably sounded way more dismissive of juniors than I intended it to.
- dgb23 7y agoFor a junior to become a senior dev one needs to gather experience. Meaning there needs to be an investment in a error culture and a review process, maybe mentoring, pair programming, scheduled time to learn, communicate/discuss, play and learn. These are deliberate long term investments, which are based on trust, patience and growing relationships. Senior (and implicitly) maintainable, extendable clean code doesn’t just happen out of nothing.
- raverbashing 7y agoNot to mention "clean code" suffers a lot from "no true Scotsman" fallacy and it usually means "code the code reviewer likes" Not every situation requires the same level of verbosity and be structured in the same way, for example.
- asterisk_ 7y agoI don't feel this article brings too much new information to the clean code discussion table. As always, the advice is to strike a balance according to your best judgement. The summary says it well: > don’t over-invest (financially and technically) but also don’t try and outrun the liabilities
- cheez 7y agoKeeping code clean doesn't mean architectural perfection. It means architectural consistency. So, if your controllers talk directly to your database, great! Just make sure it's easy to do and doesn't involve too much boilerplate.
- bluGill 7y agoClean code means architectural perfection where it matters. Should the controllers talk directly to a database or have an abstraction? I can make either argument, which is right depends on your problem. Plan to switch databases (for testing, you don't trust your vendors, or your customers demand different ones), then the abstraction is required. If everything else is locked into the 40 year old database (which isn't normalized because that concept was just an academic idea with no real world use back then) then there is no way you will change anyway so maybe you don't need it. Or maybe it is the other way around - good sql "should be" portable to any database, while the non-normalized database needs the abstraction to ensure all the constraints are kept sane. I just put forth 4 different arguments for a simple choice, but before you decide which is right for you need to figure out if this isn't some other consideration my arguments didn't cover.
- mumblemumble 7y agoThere's also more than one way to carve up the architecture. I do think that we humans need slices in order to mentally compartmentalize and be able to work with manageable bits. But there's no reason I can think of to systematically prefer vertical slices or horizontal slices. Horizontal slices give you something like the classic monolithic three-layer architecture, and vertical slices give you more of a component-based approach. The big trick is to know which approach you're using, and stick to it. In a layered architecture, you absolutely do not skip layers, but it's generally fine to have one layer talk to pretty much any part of a neighboring layer. In a component-oriented architecture, it's really not a big deal IME to let controllers talk directly to the database, just so long as you never let one component directly access another component's schema. You get data out of other components by talking to their public interfaces. As long as you color within those lines, things won't get too tangled. If you're really worried, I suppose you could try doing both vertical and horizontal splits, but my impression is that that always places the application at risk of collapsing under the weight of its own bureaucracy.
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- 29athrowaway 7y agoThe problem with the word "clean" is that it is a very ambiguous term. It can refer to indentation, identifiers, coherent types, cyclomatic complexity, encapsulation, coupling, modularity, configurability...
- huherto 7y agoIt probably means all of the above. You should be able to read the code and understand how everything works.
- durpleDrank 7y agoTrue. On the flip side I think "clean code" is supposed to imply a particular type of coding popularized by people like Uncle Bob. When people say clean code, I don't think of tabs vs spaces etc. I think "Oh this guy codes to Bob Martin's spec".
- boomlinde 7y agoIn a sense these pertain differently to clean code only by degree. Poor indentation is some dust on the six windowsills in your home; small issue, easy to address. Poor coupling for a large, long lived project is guano all over the carpet. The ideal clean code of course has proper indentation, self-explaining identifiers, coherent types, minimal cyclomatic complexity, perfect encapsulation, perfect coupling, perfect level of modularity and perfect level of configurability. To which degree we want to achieve the ideal and to which degree these individually factor into it varies from project to project.
- yachtman 7y agoThe problem underlying is fundamentally a bargaining and expectations issue. Sorry for the plug but you should check out my post about time estimates: http://kyleprifogle.com/dear-startup/ http://kyleprifogle.com/dear-startup/
- bradgnar 7y agoThis article sounds much more clever than it actually is. Admittedly it does take time to actually know how to write clean code, but if you can, I'd argue it takes less time to write clean code than anything else. Especially if you have a great senior engineer who can architect all of the inheritance and fan out the implementation of the adapters to more junior people.
- commandlinefan 7y agoPart of the problem is that nobody agrees what "clean code" looks like. The only objective definition is "code that somebody else can understand as easily as if they had written it themselves". Which never happens. Follow good rules of thumb like keeping methods short, reuse code rather than cutting and pasting, and write unit tests (and, of course, use spaces and not tabs). Otherwise, all code is as clean as all other code.
- vbezhenar 7y ago> Follow good rules of thumb like keeping methods short, reuse code rather than cutting and pasting, and write unit tests (and, of course, use spaces and not tabs). Otherwise, all code is as clean as all other code. You can find people who'll disagree with you on every point in this list. So yeah, nobody agrees what "clean code" looks like.
- bluGill 7y agoI agree with everything in the list. I have also seen clean code that violates every item in the list. I also have seen bad code that follows every item in the list.
- mumblemumble 7y agoFWIW, at least according to Hillel Wayne's summaries of the state of our knowledge on this stuff (www.hillelwayne.com), all three of those have been studied, and the only one that's been shown to be clearly beneficial is unit tests. (Not TDD, mind. It apparently doesn't matter much whether you write tests first or second, just that you write them at all.)
- virgilp 7y ago> code that somebody else can understand as easily as if they had written it themselves Neah, that's not it. You can write crappy code, as hard to understand by others as it is to understand by you - in fact, that's what happens more often than not. It's not that you understand it but nobody else does - it's that in 1month, nobody understands it. The objective definition that I like is "code with no incidental complexity" where "incidental complexity" is as defined by Rich Hickey (see "Simple made easy"). > Follow good rules of thumb Those are not necessarily great rules of thumb, though. There can be too many unit tests, or bad unit tests. And it may be more appropriate to test something at the component level, or integration level. The rule of thumb for a good test is that it should test the business logic as opposed to current implementation. Or that it should not be non-deterministic (e.g. don't test with random data unless you can save the inputs that caused the failure, and reproduce it later; if you can't and just e.g. add a random amount of delay in your tests, it's not a great test).
- humanrebar 7y ago> But I’m sure you would agree that before you can have a maintainable product, you should first strive to have an actual product. Actually, no. The goal is to have a sufficiently profitable (or for non-profit use cases, worthwhile) project. It is entirely possible, easy even, to ship a product and gain revenues, but in an unsustainable way that is a net negative to stakeholders, users, or other relevant parties. In the case of "unclean" code, it might not be as bad as ignoring significant security considerations, but it could sink entire business plans, causing negative side effects for people you are notionally supposed to be looking out for: teammates, partners, collaborators, etc. In a for profit business, that often involves wasting investment in the process.
- cryptos 7y agoFrom my experience a good thing to do is to set up strong static code analysis (like eslint, TypeScript strict mode, IntelliJ inspections, Sonarqube, ...) when the project begins. This helps to avoid some endless discussions and some bugs. Another upside is, that the rules are enforced automatically what is better than to remind your colleagues each and every time when the break the rules. With a set of rules written down as a config file for a code analysis tool, there is a definition of clean code (even if not a complete one). Starting with overly strong rules and relaxing them later is better than starting with loose rules and tighten them later, because it would require much refactoring to introduce a new rule, whereas dropping a rule is a thing of a few seconds.
- redcat7 7y agoPHP community is here a funny example. Basically an example what happens when you bully coders that their languages sucks. They went for fullblown corporate style clean code rules (slow), for a language used in places where speed is crucial. This language currently is completly suboptimal for business if you apply clean code rules. I've worked in 2 companies that used PHP, where php programmers formed a "clean code religion". One company died, another lost a lot of money. It was directly connected to the clean code rules - they went over the deadline, by a lot, they created overbloted code(but ok with the rules) that was pain in the ass to work on. "Code is documentation" was repeated like a mantra, which is a pile of bullshit by the way and is not making stuff easier (and I ended up with my own docs anyway). Clean code rules are cool if you don't know what you're doing and you want to hide it. It's a way to say "its not my fault, look I followed clean code rules, my work if flawless". And coders in those companies didn't even noticed that there is something wrong. I've noticed when it was too late. In the second company, on my last day (half the company was sacked cause client got pissed and cut the money), we where in a restaurant eating and talking about programming stuff. Guys (who weren't sacked) where discussing a new web page they where working on. The main frontend guy, said he spend 2 weeks perfecting a dynamic menu cause he had some problems with loading time. The guy was rendering the menu in JS, on frontend, record by record. I asked him "if making dynamic menu is such a problem, why don't you have it prerendered in a text format, and then load that text when page loads, you won't need to render anything?" He replied that this would be against the rules and the code would have to use hack or something. I don't know any fucking rule that wouldn't allow me to do such a thing. I recognize eyes of a fanatic when I see them, so I've shut up. They solved the problem of menu by displaying users a loading gif when the code waited for menu to be rendered After that day I decided I wont do any PHP gigs anymore. Nor work with something similar in syntax to PHP.
- kirstenbirgit 7y agoIt's not just clean code, it's also things like microservice migrations or complete rewrites (preferably in a trendy framework or language) that makes programmers think they finally have the solution to all their problems (not those of the business, mind you), so they spend a bunch of time infrastructuring themselves down a hole they'll never escape, and bring the company down with them because they're "doing the right thing" or "fighting tech debt" or "breaking up the monolith". Programmers should not have the responsibility to decide these things on their own; it should come from the companys risk assessments and help with the goal of the company, not the goal of the programmers (which is to put neat things on their CV.) This is spoken as a programmer, by the way.
- agentultra 7y agoI think a lot of people forget the last part of, ship the first thing that works: it has to "work" for some reasonable expectations of fitness for purpose. Our short iteration times in software are the envy of many engineering professions but it's the fitness for purpose part that nips some of us. I don't necessarily believe Clean Code is the silver bullet to avoiding difficult to maintain code but some kind of standard is important. There are principles and patterns of design that are known to be effective which can be useful in guiding a project through the tactical phases from cascading poor short-term choices that lead to long-term technical debt. The economics seem like they should include many more factors. There's a time and a place where the effort for a correct-by-construction approach costs too much and the risk tolerance of introducing errors or incorrect behaviors is tolerable to the people funding the project. In such cases it's time to market we care about and nobody is going to lose much sleep if you lose 0.0005% of your SLOs over a 3 month window.
- WhompingWindows 7y agoSimple trade-off: the more "clean" your code is, the more it will benefit when others/future-you reads it. If it's a quick one-off or if it's just for you, the value of "cleanliness" is far less than the value of speediness and responsiveness to client.
- thrower123 7y agoOne of the things that has almost disappeared from these kinds of discussions, is pedantry and feuding over formatting and naming styles. The ubiquity of automatic linters has saved millions of hours of useless bikeshedding.
- xutopia 7y agoMost people have never worked on a long term project applying SOLID principles and DDD and therefore cannot fathom how efficient a team can be when it is applied. Have you ever worked at a company where you join and there is a God class (or two or three) and none of the business people and developers talk the same language. The code does things but you couldn't in a million years guess why or how you came about it without having a huge history lesson on the company and its codebase. Now imagine how amazing it is to join a team where efforts are constantly made to name meaningfully and that there aren't 8 concerns mixed into a single god class. New devs join and they immediately understand what's happening in the business because the code translates directly to the reality. They don't have to learn two languages (business and dev speak). Now imagine that dev having to add a grandfather clause to an old account. Where should he put it in the `Account`, `Plan`, `User`, `Subscription` or `Business` class? When the distinction between concepts are clear in the code it's easy to determine where the code should go and where logic of different kinds should reside.
- slavik81 7y agoI worked for several years on a team that championed SOLID and DDD, and while it was better than the multi-process, shared-memory, stringly-typed horror that it replaced, efficient is not the word I'd use to describe it. The single responsibility and open-closed principles created a Cambrian explosion of tiny classes and the ratio of boilerplate to interesting code skyrocketed. Maybe we were just interpreting things wrong, but it was very difficult to agree on what those principles meant in practice. Liskov's substitution principle is also rather complex. I'm not sure I correctly understand it, but I think it is widely violated even by good code. If I have it right, the principle means the result of your program cannot change, no matter what subtype you substitute.
- safety-third 7y agoLSP just says that derived classes should behave similar to their base classes. class Base { virtual int size() { return size_; } ... class Derived : public Base { virtual int size() { return rand(); } ... Here we see an issue. Derived is overriding Base's size method, which has a straightforward implementation, with something wild. If a Derived is sent to a method expecting Base-like behavior, something bad is going to happen. Derived should act like a Base with slightly different implementation details. This is all LSP is. It's a fancy phrase for a very simple concept.
- kingdomcome50 7y agoI think the problem is that it's difficult to articulate what clean code "looks" like. Unfortunately, this is precisely the medium ("looking") through which many developers learn best. Yes there are books, and rules, and this, and that explaining which properties clean code must exhibit, but for many these rules are simply too abstract when the rubber meets the road. So we start to emulate the "look" of clean code (example are everywhere!) instead of the intent. And you know what happens... a mess. For those of us who have finally made it to the other side of the above process, clean code is more of a "feeling" than a "look". Of course we can point to pain points in the code and explain why this or that might need to be refactored in order to be more "clean", but our spidey-sense is our guiding light _not_ some internal catalog of "unclean" code snippets to avoid. For me the most important part of writing clean code is making sure it can be understood (which means it can be changed). And to this end I think Flow Of Control tends to be an important consideration because I have realized it's less about "looking" at the code and more about "seeing" the program.
- abraxas 7y agoSpot on. Too many people think of clean code as adherence to some arbitrary rules of the method length or stylistic concerns. In reality it's all about reducing the complexity to the absolute minimum and the flow of control being as flat as it can be.
- awinter-py 7y agoI mean, code less. I'm fine landing in 3k lines of garbage that makes perfect use of some great libraries and platform features. Much better that vs taking ownership of 30k lines of great code that duplicates a lot of stuff that should be imported. Of course, more likely case is that bad code + bad factoring comes together
- odyssey7 7y agoCool metaphor of “well balanced and nutritional dinner” vs “fast food.”
- maerF0x0 7y ago> But I’m sure you would agree that before you can have a maintainable product, you should first strive to have an actual product. The assertion that proponents of clean code make is that the fastest way to the end goal (in the ~6 week window) is with high internal quality[1]. If your project is <6 weeks, then do whatever. If you think you'll be around longer than 6 weeks, then make it clean. [1]: https://martinfowler.com/articles/is-quality-worth-cost.html https://martinfowler.com/articles/is-quality-worth-cost.html --> Not Robert C. Martin, btw.
- iamlily 7y agoFancy title, with content everyone knows. Meh!
- he0001 7y agoI’m not sure I buy the “clean code” dogma anymore. If the purpose is to keep the code clean for the sake of the language I think you have missed the point. I think the code should be clean with regards to what it is trying to solve not wrt what language or style you have chosen. Code that is obvious what’s business solution it solves, no matter how messed up that case is is a win. I think it has conway’s law written all over it. And as soon you try to fight that you have lost that battle. Code for the sake of Keeping code clean is wrong, but pretty.
- eweise 7y agoI think the author mistakes messy code for technical debt. Even with clean code, you will have technical debt because as the business evolves, your code becomes stale. For instance, your UI might start out simple so you start with just jquery. The code is clean because you didn't write crazy long methods, etc. Business keeps adding features to the page and after a while jquery becomes unmanageable. Now you have technical debt.
- Rury 7y agoYeah. I think people conflate clean code (readability) with code refactoring. For the sake of readability I don't think having clean code matters much... but refactoring I think can be important depending on the complexity you're dealing with. But even then, I'd only worry about refactoring when it comes time to worry about it. Usually I find that's when the scope of the software grows by some factor, or when you foresee it growing by some factor and you find it cumbersome to add simple features, yet a simple refactoring would make the addition of features much easier. So IMO, the importance of "clean code" depends on the complexity you're dealing with. Always having clean code just for it's own sake seems unnecessary...
- boomlinde 7y agoMaybe you experience that conflation of concepts because other people have a different idea of what clean code means. IMO readability is just a side effect of clean code, and refactoring is part of the process of achieving it.
- boomlinde 7y ago> Even with clean code, you will have technical debt because as the business evolves, your code becomes stale. Suppose the ideal clean code base. There is of course no stale code there. In the event of new business requirements, it has been reconsidered carefully and rewritten to cover the new requirements in a way that's architecturally consistent. If that was impossible with some previous iteration of the architecture, the overall architecture has also been reconsidered and changed. For your jQuery example, with unlimited resources available to address code smell, you'd of course either replace it with some existing higher level library that suits your use case, or you'd write your own high-level generalizations. I have seen a lot of code that was terrible not because they had unwieldy business requirements, but frankly because the code had poorly considered abstractions and unclear boundaries. Features were added without consideration for the architecture. Quick and dirty fixes were considered preferable to overhauls. Short term workarounds ended up being long term don't-touch-this-we're-not-sure-what-it's-doings. What worked at some thousand LOC became the guiding principle for further additions. The real problem is that rewriting or cleaning up can become unbearable for some combinations of organization and code base. It takes time and can become an organizational hurdle if people are simultaneously implementing new features or fixing bugs. Every time a developer says "this will take several weeks to implement" and the project owner successfully insists that it can't, the code base gets dirtier. In the real world some PPM of fecal matter is acceptable because getting the last few particles out is going to increase the cost by an order of magnitude.
- NicoJuicy 7y agoI used to think that clean code was short lined straightforward functions in a nlayer app with logical services ( in general) I can write decent code that is easily readable with that flow. But ever since I integrated DDD and event driven design for splitting up modules for their bounded context, the old code seems not that clean anymore. And I love it, although it caused a lot of refactoring and it is slower to develop, aside that... the code became way more flexible / future-proof/performant. Even integrating with legacy code-bases is more clear and straightforward. I recommend every Junior to read "preserving domain integrity". Ps. You don't need 4 layers for every bounded api, just use it, when it's appropriate ( the smaller the logic, the less you split up) and if you need a quick intro then DDD quickly is ok.
- Fr0styMatt88 7y agoCan you recommend any open-source codebases that are designed around this style of architecture? I'd really like to see what a good example of this looks like.
- NicoJuicy 7y agoMmm, i would say eshoponcontainers ( Microsoft/microservices ) or Pacco ( devMentors). Both are for microservices, but just replace microservice with module and it's the same thing. Just less of an devops overhead since it's in one application. Please take time to familiarize yourself with the concepts first. Domain events ( = broadcast important changes. Eg. PayPalPaymentConfirmed, CustumerEmailChanged ). Tip: this is important for having a lovely coupled legacy integration ( eg. For an anti-corruption layer ) Cqrs instead of inserts and edits in one IService/ILogic. Handlers and Mediator ( c# library) Events for combining logic ( something like Nats supports 5 million messages/ second) correlationId and excellent logging should be your number #1 priority. DDD is better for a NoSql backend than a Sql one. Although I prefer MartenDb though, using it by default as NoSql ( BSon) and using duplicated properties for performant searches, so I don't need a Search Service, NoSql allows you to quickly store your Bounded Contexts. Accepting duplicate data on different domains and handling it with replaying events. Database per service ( or at least table), do not integrate as you would do before in SQL. Clean architecture is a good fit ( domain.core, domain.infrastructure, domain.application and if you want a microservice, add domain.api ) Event Storming for discussing new projects with domain experts. If you want to read about it, try DDD quickly, it's quick to read. There is one downside and that is that there are a lot of patterns. But coming from a guy that hated the word ( but applied the concepts), it becomes very quick to communicate with other teams and discovering their entire architecture within 10 minutes. That's just my 2 cents though, since it's literally adapted to fit my needs.
- jefb 7y agoI agree, I tend to find myself assuming everything not "clean" is technical debt - putting things in these three buckets has helped (YMMV). 1. If you don't have users, you don't have technical debt (you might have lot's of #2 though). You could frag the entire app and the only thing of value (not potential value) lost would be your job. Debt implies value was quickly received in exchange for a flexible re-payment schedule (of time in this case, not money); if the code is not actively being used to save/spend/gain some resource then that value exchange has not happened yet. 2. Correct Code* that is unclean and could be improved in <= time that it took to write is just bad code. Fix this code now. 3. Correct Code that is unclean and would take significantly more time to improve than it took to write is technical debt (but only if you have users). This is where a balance needs to be struck between business needs and development needs. Manage this code carefully. *code that correctly implements business logic, incorrect code is always bad - no matter how long it took to write.
- abraxas 7y agoThe problem that I observe at my work place is that the spaghetti has moved a level up. The "code" which sits inside individual microservices is mostly fine. However the topology of how those interact is a convoluted, intractable mess.
- tartoran 7y agoThat's just taking the trash from under the sofa and hiding it under the carpet. That happens quite a bit
- m3kw9 7y agoIts likely wrong to apply a template Rule to every single project. For a small project, no this would not necessarily apply. An experienced lead knows When to apply what and not just go by single principles
- scarejunba 7y agoHas there been a post-2000 company that has succeeded with no one complaining about tech debt?
- ozim 7y agoI have Malcolm in the middle look on it... (senior dev) There is business reality - parents (expect miracles, but don't put enough effort pushing it to Malcolm, because he is smart) There is developers reality - Reese (they think everyone else is stupid but not them) There is testers reality - Dewey (they trust developers too much) There is customers reality - Francis (business had high hopes for them but it turns out they were wrong) How does it come to clean code? In reality there is no clean code as we would like there to be. There is only messy reality. Uncle Bob is a salesman selling dreams and promises.
- perl4ever 7y ago"In reality there is no clean code as we would like there to be" Sure there is. You want clean code, here you go: https://en.wikipedia.org/wiki/Clean_(programming_language) https://en.wikipedia.org/wiki/Clean_(programming_language)
- honkycat 7y ago"We are in too much of a hurry to do a good job."