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As someone who has never used Unity, knowing it can be used for cross platform development, I would like to know how difficult it is to target as many platforms
by Pulcinella 7y ago
As someone who has never used Unity, knowing it can be used for cross platform development, I would like to know how difficult it is to target as many platforms as possible. Let’s say I made a pretty standard 2D indie platformer. Not particularly graphically intensive. Is it possible to just check the box for each platform you would like and it works pretty well, or is there a lot of conversion work?
- _bxg1 7y agoIt is roughly that simple. You'll have to do OS-specific stuff for things like metadata, icons, any alternate control methods (mouse/keyboard vs touch), etc, but in my limited trials I've never had to do any platform-specific stuff that wasn't 100% justified. This is one of Unity's most important and valuable features, IMO.