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I feel like you missed the point of the post. It’s less about the aesthetics and more about the fact that someone used Unity, a game development tool, to simula
by enumjorge 7y ago
I feel like you missed the point of the post. It’s less about the aesthetics and more about the fact that someone used Unity, a game development tool, to simulate and OS UI.
- rhacker 7y agoThanks for that, I was trying to figure out what "Unity" was in this context, given that Ubuntu had something with the same name as it's main UI for about 7 years...
- PaulOlteanu 7y agoInterestingly enough, Unity the game engine has been around for 5 years longer than Unity the DE
- jpindar 7y agoThere are several things called Unity, which I suppose is why the game engine is often referred to as Unity3d.
- mirimir 7y agoYeah, same here. Like, what's the point of an "operating system UI" in a Linux desktop environment? But then, I also don't get the point of doing that in some game engine called Unity. I mean, is that a viable way to do a desktop?
- thiht 7y agoYou're literally on Hacker news. Not everything needs to be viable. Fun is enough.
- mirimir 7y agoI guess. Maybe it's just satire about flashy but useless eye candy. When you're running lots of VMs, you end up using as little RAM as possible. It used to bug the hell out of me that Whonix came with KDE. Now finally they switched to XFCE. My Debian VMs get 1-2GB, and some script-laden sites can freeze them.
- Nition 7y agoAs stated in the link (although it mightn't be clear if you're not a game dev), it's so you can make games with operating system UI, such as Emily Is Away[1]. The linked one is particularly polished; it would have taken ages to implement all those little details. [1] https://store.steampowered.com/app/417860/Emily_is_Away/ https://store.steampowered.com/app/417860/Emily_is_Away/
- mirimir 7y agoAh. I missed that. Thanks.
- deleted 7y ago[deleted]
- MrEldritch 7y agoThe point of doing an operating system UI in a game engine is so that you can use that operating system UI within games written in that engine! There's several examples - Simulacra, Emily was Away, Hypnospace Outlaw - that use the interface of an (imaginary) computer as their primary framing device. Or it could be useful in an immersive-sim type game where there happen to be computers you can interact with; you could immediately see the applications in some kind of hacking-themed game.
- mirimir 7y agoHuh. I never got into gaming. Except that my life has become more and more LARP. So yeah, I get it. Of course there'd be computers in games. But once you have an OS in a game, why not just run a VM? Or would that use too many resources?
- erikbye 7y agoI thought the point of posting it to HN was about the comments, about the deep hostility to open source and sharing work/code that is prevalent in the game dev community.