3 ms·
The company I work for is 100% remote. 100% remote is far easier than 10% remote, because all of your processes must evolve around that. My general observatio
by jnwatson 7y ago
The company I work for is 100% remote. 100% remote is far easier than 10% remote, because all of your processes must evolve around that.
My general observation is that the worse your processes are before your transition, the worse the conversion will go. "By the skin of your teeth" and informal processes are less efficient. Communication must be documented and asynchronous.
We use a typical scrum process. We do daily (short!) standups to keep in touch with each others' stuff.
We're all expected to be on voice chat during work hours. (We have multiple channels for side discussions, meetings, etc). This helps a lot with the feeling of isolation.
We get together in meat space twice a year.
The biggest challenge going forward is growth. We're now too big for one scrum. Even the voice chatter has lessened now, because radio discipline is more important te
- ptcampbell 7y agoIs voice chat always on?
- alexpapworth 7y agoNo, that would be absurd.
- jnwatson 7y agoPush to talk.
- dividedbyzero 7y agoWhat software solution and hardware are you using for this?
- StavrosK 7y agoI don't know what the OP uses, but I used Mumble and it was fantastic. Super light, and unbelievable quality.
- muratk 7y agoCurious, with GH notifs and Q&A in Slack, with demos at sprent end and probably an online scrum board…do you really still need a stand up to know what the others are up to? Or is it more to … talk?
- jnwatson 7y agoThe human element is really important, but it does help us coordinate. There's a lot we haven't completely captured in the scrum tool (the non-development efforts and recent events) that is useful to talk about.
- muzani 7y ago> 100% remote is far easier than 10% remote, because all of your processes must evolve around that. I second this - 100% remote is very important because otherwise there are communication gaps. Also, in our case, we built our processes around gaming. No scrum, but people make sure to communicate where they are and what's going on regularly.