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As a game developer I don't really listen to feedback. Gamers' feedback tends to be very short-sighted and even harmful. If something sticks around as a common
by Kiro 7y ago
As a game developer I don't really listen to feedback. Gamers' feedback tends to be very short-sighted and even harmful. If something sticks around as a common complaint I may consider it but even then it may not be a good idea (e.g. a feature that may seem obvious can mess with another planned feature in the roadmap or be automatically fixed due to reworked mechanics).
- KineticLensman 7y agoI've found that feedback from playtesting is always worth listening to, especially if it highlights issues (e.g. with game mechanics or balance) that weren't obvious to me as the game dev. This is an instance of the more general process of getting users who aren't the dev to help test a system, e.g. because they will take unexpected paths through.