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> PSSL doesn't need to be emulated ...which makes the job much harder. Shading languages aren't terribly complicated; implementing a compiler from one to nati
by earenndil 7y ago
> PSSL doesn't need to be emulated
...which makes the job much harder. Shading languages aren't terribly complicated; implementing a compiler from one to native spir-v/whatever is a reasonable task. Translating from one shader bytecode to another is a more involved operation.