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>Within the game, the goal of the game is to win. This might be a case of ludonarrative conflict, though I hadn't considered it outside of narrative-driven gam
by Psyladine 7y ago
>Within the game, the goal of the game is to win.
This might be a case of ludonarrative conflict, though I hadn't considered it outside of narrative-driven games. Blizzard wants both mainstream low-entry play, and highly-competitive e-sport bait. And in that way lies madness[0]
[0]https://www.reddit.com/r/starcraft/comments/11m21k/starcraft_2_will_be_dead_before_legacy_of_the/ https://www.reddit.com/r/starcraft/comments/11m21k/starcraft...
- Brave-Steak 7y agoMan, I remember reading this back then and agreeing with everything he said. And he was largely right. SC2 never really became relevant. By the time they fixed the arcade and implemented coop, both features that were absolutely necessary to capture the casual audience, it was way too late. I love the coop mode, but it's clear that the whole game is getting little investment from Blizzard because they themselves realize it wouldn't be worth the time, money and effort.