3 ms·
I agree. The best frame interpolation implementations of today, that I’ve seen, suck. In principle I think the algorithms and implementations will improve whe
by willis936 7y ago
I agree. The best frame interpolation implementations of today, that I’ve seen, suck. In principle I think the algorithms and implementations will improve when low persistence, high refresh rate displays are commonplace (ie the 1000 Hz OLED ideal). With proper frame interpolation, you could, in theory, mimic any persistence profile you like. Like the look of CRTs? There is a filter for that. Like the look of cinema shutters? There’s a filter for that. We’re a long ways away from that though. The added latency would only be as long as one frame time of the targeted interpolation source frame rate. So 16.6 ms at 60 Hz. If that is unacceptable you can always do sample and hold or BFI (the true holy grail for gaming).