3 ms·
Flow fields are also great for reducing the amount of computation required to generate pathfinding for a large number of entities in a game world. I implemented
by packetpirate 7y ago
Flow fields are also great for reducing the amount of computation required to generate pathfinding for a large number of entities in a game world. I implemented flow fields as the pathfinding for the enemies in a game I was working on last year and it works really well.