3 ms·
I certainly hope so!
by pcwalton 7y ago
I certainly hope so!
- shmerl 7y agoIs it feasible to implement it for GNM / PlayStation, for instance through adding that target for gfx-rs? I've heard for example Godot engine can't even target it, due to it being very hostile towards anything open (requiring NDA for any kind of integration).
- pjmlp 7y agoMonogame has PS4 support, one just needs to be open minded and not API religious. http://www.monogame.net/2014/03/23/monogame-for-playstation-4/ http://www.monogame.net/2014/03/23/monogame-for-playstation-...
- shmerl 7y agoDid Sony give them permission to avoid the NDA? Otherwise, how did they implement it, when NDA prevents using open source licensing?
- pjmlp 7y agoAs I mentioned, "one just needs to be open minded and not API religious.". Bashing about how companies handle 3D APIs will take you nowhere on the games industry, as we discussed multiple times.
- shmerl 7y agoYou mentioned some flamebait claim, without any substance. If you can't elaborate (like provide a link to the actual source for instance), I'd assume it's a fake, and their PS implementation is not open source and you are simply trolling, like usual. The whole point of an NDA is to prevent access to the source without authorization. I.e. incompatible with open source by definition.
- pjmlp 7y agoLink was provided, anyone without a zealot attitude is welcomed to learn more.
- Jasper_ 7y ago"When NDA prevents using open-source licensing" It doesn't. It just means the PlayStation 4 parts are simply not open-source. MonoGame is available under the MS-PL, and MIT-alike. The PlayStation 4 backend is available under non-open-source terms to authorized PlayStation 4 developers.