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EA, or at least Dice, have done a lot to move away from crunch as much as possible. It's been a slow process, but I definitely saw improvements during my time a
by Agentlien 7y ago
EA, or at least Dice, have done a lot to move away from crunch as much as possible. It's been a slow process, but I definitely saw improvements during my time at Ghost. The last game I worked on didn't really have much of a crunch at all. I think I might have done some overtime, but almost every week was 40 hours and no drama.
- diegoperini 7y agoEA is bigger than Dice, I believe. Maybe people who work for Dice (I love their games and tech!) had the leverage of opposing crunch becoming a norm. How you get such leverage over to your parent company, I do not know that. :)
- Agentlien 7y agoDice experimented with ways to prevent crunch by cutting down on unnecessary time sinks. It's shown good results, so it's only natural that other EA studios want to adopt it.