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Intel had the i740 GPU in 1998. Poor performance and cancelled after 2 years. I don't know what you would call its internal instruction set. Intel was going
by lizknope 7y ago
Intel had the i740 GPU in 1998. Poor performance and cancelled after 2 years. I don't know what you would call its internal instruction set.
Intel was going to release Larrabee, their GPU based on x86, in 2010 but cancelled it because of poor performance.
All of Intel's integrated GPUs are adequate for desktop use and light gaming but they have poor performance compared to any Nvidia or AMD GPU. I don't know what you would call their internal instruction set.
We will see how Intel's new Xe GPU does. I'm predicting that they will cancel it in 2 years because of poor performance.
- UncleOxidant 7y agoOr even if Xe performance is reasonably good they'll still cancel it in 2 years because Intel.
- rasz 7y agoi740 was fixed function pipeline, no instruction set.
- chrisseaton 7y agoI presume it still had an instruction set, just that the driver did it for you.
- wtallis 7y agoBack in the early days of consumer 3D graphics accelerators, there was no such thing as a shader program and GPUs were not Turing-complete. You had to pick from among the texture blending modes that your GPU natively supported. Some GPUs exposed an interface that was basically a large portion of the OpenGL 1.x state machine, implemented in hardware.
- pjmlp 7y agoYou had that already in computers like the Amiga where you would arrange a memory region with set of operations that you wanted to do, enable DMA and let the blitter carry along doing the job on its own. Likewise with 16 bit game consoles with their sprite engines.
- pinewurst 7y agoEssentially Larrabee was released as Xeon Phi - the 1st cards even had video interfaces exposed.