3 ms·
This might have changed with more recent updates, but I was under the impression that the Mono garbage collector in Unity was a bit dated and not as up-to-date
by danbolt 7y ago
This might have changed with more recent updates, but I was under the impression that the Mono garbage collector in Unity was a bit dated and not as up-to-date as a C# one today.
- martindevans 7y agoUnity has recently added the "incremental GC" [1] which spreads the work of the GC over multiple frames. As I understand it this has a lower overall throughput, but _much_ better worst case latency. [1] https://blogs.unity3d.com/2018/11/26/feature-preview-incremental-garbage-collection/ https://blogs.unity3d.com/2018/11/26/feature-preview-increme...