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Isn’t the better solution for that just improving game performance. If we can run Skyrim on refrigerators surely triple A companies can get out of their gross 2
by tmpz22 7y ago
Isn’t the better solution for that just improving game performance. If we can run Skyrim on refrigerators surely triple A companies can get out of their gross 200gb downloads and 16gb of ram usage for their games if properly incentivized...
- colejohnson66 7y agoYou can’t really do anything about the asset size. If a character/building/whatever model takes about a megabyte, a thousand models will be a gigabyte. Yes, model sizes used to be smaller, but there was less detail. Also, maps can be huge compared to a few years ago. Take a look at this comparison: https://cdn.wccftech.com/wp-content/uploads/2015/10/large-video-game-worlds2.jpg https://cdn.wccftech.com/wp-content/uploads/2015/10/large-vi... Granted, one shouldn’t keep the whole map in memory, but all that detail takes up storage space. As for RAM usage, any data sent to the GPU and back has to come from or land in the RAM. With increasing texture sizes, model detail, etc, all that data has to sit in RAM until it’s sent to the GPU for rendering. But you can’t discard it because you’ll need most of it for the next frame. — Re: maps: I think FlightGear[0], a flight simulator, gets it right. You can download sections of the world’s terrain and save them to the folder, or you can use a feature (program that runs in the background) called terrasync[1] that downloads and caches the world terrain as needed (in 10°*10° chunks). [0]: https://www.flightgear.org/ https://www.flightgear.org/ [1]: http://wiki.flightgear.org/TerraSync http://wiki.flightgear.org/TerraSync