3 ms·
>I feel like PC cafes solve the problem far more efficiently For your definition of efficient, maybe. As a strawman, for the father who wants to get in a few
by technofiend 7y ago
>I feel like PC cafes solve the problem far more efficiently
For your definition of efficient, maybe. As a strawman, for the father who wants to get in a few minutes of gaming now that the kids are asleep and can't or won't spend the money on a high-end gaming rig capable of playing modern day AAA games, Stadia is the answer. He can start a game in less time that it takes to drive to the nearest pc cafe. Assuming his wife will let him leave to do so. There's no comparison in terms of convenience or efficiency.
The target market isn't really twitch gamers sitting on super-high-end machines playing all hours of the night and naturally they're derisive of Stadia because it isn't meant for them. Stadia is meant for casual / semi-casual gamers who don't want to invest in up to date hardware but still want to play modern games.
If you want to understand why PC Cafes didn't take off I'd argue the reasons are similar to why Netflix, et al have killed the movie theatre industry in the US. At-home convenience is preferred to a communal experience particularly when costs come in to play.
- tmpz22 7y agoIsn’t the better solution for that just improving game performance. If we can run Skyrim on refrigerators surely triple A companies can get out of their gross 200gb downloads and 16gb of ram usage for their games if properly incentivized...
- colejohnson66 7y agoYou can’t really do anything about the asset size. If a character/building/whatever model takes about a megabyte, a thousand models will be a gigabyte. Yes, model sizes used to be smaller, but there was less detail. Also, maps can be huge compared to a few years ago. Take a look at this comparison: https://cdn.wccftech.com/wp-content/uploads/2015/10/large-video-game-worlds2.jpg https://cdn.wccftech.com/wp-content/uploads/2015/10/large-vi... Granted, one shouldn’t keep the whole map in memory, but all that detail takes up storage space. As for RAM usage, any data sent to the GPU and back has to come from or land in the RAM. With increasing texture sizes, model detail, etc, all that data has to sit in RAM until it’s sent to the GPU for rendering. But you can’t discard it because you’ll need most of it for the next frame. — Re: maps: I think FlightGear[0], a flight simulator, gets it right. You can download sections of the world’s terrain and save them to the folder, or you can use a feature (program that runs in the background) called terrasync[1] that downloads and caches the world terrain as needed (in 10°*10° chunks). [0]: https://www.flightgear.org/ https://www.flightgear.org/ [1]: http://wiki.flightgear.org/TerraSync http://wiki.flightgear.org/TerraSync
- LeoNatan25 7y agoFor that dad, the consoles are a much better solution. No dependency on internet, much lower response time, much larger game catalog.
- technofiend 7y agoLoading update 1 of 23...