4 ms·
The last time I used Unity (about 1~2 years ago), hot reloading was basically useless and I tried to avoid it as much as possible (some people actually disable
by lasagnaphil 7y ago
The last time I used Unity (about 1~2 years ago), hot reloading was basically useless and I tried to avoid it as much as possible (some people actually disable to disable this feature to avoid any "accidental" runtime recompilation.) It messes with serialization too much that it only works with very, very simple cases.