5 ms·
I believe there’s an SDK for it. It may not be publicly available (yet?), but third party codecs are going to be able to take advantage of it. From what I unde
by danpalmer 7y ago
I believe there’s an SDK for it. It may not be publicly available (yet?), but third party codecs are going to be able to take advantage of it.
From what I understand (like a graphics card) the user defined software is loaded on at runtime (like a shader). Theoretically any software like this could be loaded.
- AceJohnny2 7y agoThe SDK is for third party apps to make use of Afterburner's existing codec acceleration. There was never any mention by Apple of any other use. Sadly. I was waiting for it too. https://support.apple.com/en-us/HT210748 https://support.apple.com/en-us/HT210748 It's not really surprising. Developing a macOS SDK for letting developers load their whatever on a PCIe-mounted FPGA is a huge undertaking, only done by those manufacturers of FPGAs (and not for macOS). There really isn't any market justification to build that for what's effectively a glamour product.
- ken 7y agoApple has never mentioned any SDK for programming the FPGA, AFAIK. Source?
- yoz-y 7y agoCraig Federighi mentioned in one interview (with Gruber I think) that the card can be reprogrammed. IIRC there were hints that they could be user programmable in the future, but of course nothing was neither confirmed nor denied.
- ksec 7y agoI think this is missing in context. ( To me at least ). The card can be reprogrammed by Apple. And Apple could offer additional functions or features with it. I take that as something similar to current Afterburner function as in H.265 / 266 Video Encode or Decoding.