3 ms·
It's easy to talk about success stories but I think for a proper analysis, we need to look at the full picture. I'm not too familiar with Fig, but ever since Ki
by ehsankia 7y ago
It's easy to talk about success stories but I think for a proper analysis, we need to look at the full picture. I'm not too familiar with Fig, but ever since Kickstarter, I've been burnt about investing into unreleased games.
I founded exactly 10 game projects from around when it blew up in 2011. I would say I've had roughly 1/3 success release, 1/3 still working a decade later or half-release, and 1/3 completely disappeared. And it's not like I backed random shady stuff either, one of them for example was CLANG, which literally had Gabe Newell in the intro video.
So yeah, I'd like to see statistics about all the projects, not just the handful of successful ones.